3.鼠标跟随元件 插入-新建元件,类形影片剪辑,命名鼠标跟随 点图层1的第一帧,从库中把跟随1元件拖入,选中这个元件,在属性面板,改实例名为:mc0,全居中(图13).  图13
插入图层2,点图层2的第一帧,按F9,打开动作面板,输入下面代码: var disWord = "梦幻仙境"; var dConst = 4; var xConst = 30; var yConst = 0; var sConst = 4.000000E-001; var count = disWord.length; var i = 0; while (i < count) { if (i == 0) { mc0.swapDepths(count - i); } else { mc0.duplicateMovieClip("mc" + i, count - i); } // end else if this["mc" + i]._xscale = this["mc" + i]._yscale = 100 * (1 - sConst + sConst * (1 - i / count)); this["mc" + i]._txt.text = disWord.substr(i, 1); ++i; } // end while onEnterFrame = function () { this.mc0._x = this._xmouse; this.mc0._y = this._ymouse; for (var _loc2 = 1; _loc2 < count; ++_loc2) { var _loc4 = xConst * (1 - sConst + sConst * (1 - _loc2 / count)); var _loc3 = yConst * (1 - sConst + sConst * (1 - _loc2 / count)); this["mc" + _loc2]._x = this["mc" + _loc2]._x + (this["mc" + (_loc2 - 1)]._x + 1.500000E+000 * _loc4 - this["mc" + _loc2]._x) / dConst; this["mc" + _loc2]._y = this["mc" + _loc2]._y + (this["mc" + (_loc2 - 1)]._y + 1.500000E+000 * _loc3 - this["mc" + _loc2]._y) / dConst; } // end of for }; 见图14(汗,那些代码是套用的,是什么意思就别问我了).  图14
六.金鱼元件:金鱼的制作我已经另外开贴发出来了,有兴趣的可以自己做下,也可以制作其他元件来装饰场景.
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