正在阅读:幽浮2天选者之战普通兵种武器修改教学介绍幽浮2天选者之战普通兵种武器修改教学介绍

2017-11-23 10:24 出处:其他 作者:佚名 责任编辑:lishengtao

  在幽浮2天选者之战游戏中,玩家要想增加胜算率,修改武器技能是必做的,下面小编就为大家带来幽浮2天选者之战普通兵种武器修改教程,感兴趣的玩家可以来看看。

  不知道新人物武器修改方法的玩家可以点击这里查看修改教程:点击查看

  AssaultRifle_Conventional_BaseDamage=(Damage=4,Spread=1,PlusOne=0,Crit=2,Pierce=0,Shred=0,Tag="",DamageType="Projectile_Conventional")步枪

  AssaultRifle_Magnetic_BaseDamage=(Damage=6,Spread=1,PlusOne=0,Crit=3,Pierce=0,Shred=0,Tag="",DamageType="Projectile_MagXCom")

  AssaultRifle_Beam_BaseDamage=(Damage=8,Spread=1,PlusOne=0,Crit=3,Pierce=0,Shred=0,Tag="",DamageType="Projectile_BeamXCom")

  LMG_Conventional_BaseDamage=(Damage=5,Spread=1,PlusOne=0,Crit=2,Pierce=0,Shred=0,Tag="",DamageType="Projectile_Conventional")榴弹用机关枪

  LMG_Magnetic_BaseDamage=(Damage=7,Spread=1,PlusOne=0,Crit=3,Pierce=0,Shred=0,Tag="",DamageType="Projectile_MagXCom")

  LMG_Beam_BaseDamage=(Damage=9,Spread=1,PlusOne=0,Crit=3,Pierce=0,Shred=0,Tag="",DamageType="Projectile_BeamXCom")

  Pistol_Conventional_BaseDamage=(Damage=2,Spread=0,PlusOne=50,Crit=1,Pierce=0,Shred=0,Tag="",DamageType="Projectile_Conventional")灵能

  Pistol_Magnetic_BaseDamage=(Damage=3,Spread=0,PlusOne=50,Crit=1,Pierce=0,Shred=0,Tag="",DamageType="Projectile_MagXCom")

  Pistol_Beam_BaseDamage=(Damage=4,Spread=1,PlusOne=50,Crit=2,Pierce=0,Shred=0,Tag="",DamageType="Projectile_BeamXCom")

  Shotgun_Conventional_BaseDamage=(Damage=5,Spread=1,PlusOne=0,Crit=3,Pierce=0,Shred=0,Tag="",DamageType="Projectile_Conventional")霰弹枪

  Shotgun_Magnetic_BaseDamage=(Damage=7,Spread=1,PlusOne=0,Crit=4,Pierce=0,Shred=0,Tag="",DamageType="Projectile_MagXCom")

  Shotgun_Beam_BaseDamage=(Damage=9,Spread=1,PlusOne=0,Crit=4,Pierce=0,Shred=0,Tag="",DamageType="Projectile_BeamXCom")

  SniperRifle_Conventional_BaseDamage=(Damage=5,Spread=1,PlusOne=0,Crit=2,Pierce=0,Shred=0,Tag="",DamageType="Projectile_Conventional")狙击

  SniperRifle_Magnetic_BaseDamage=(Damage=7,Spread=1,PlusOne=0,Crit=3,Pierce=0,Shred=0,Tag="",DamageType="Projectile_MagXCom")

  SniperRifle_Beam_BaseDamage=(Damage=9,Spread=1,PlusOne=0,Crit=4,Pierce=0,Shred=0,Tag="",DamageType="Projectile_BeamXCom")

  RangerSword_Conventional_BaseDamage=(Damage=4,Spread=1,PlusOne=0,Crit=2,Pierce=0,Shred=0,Tag="",DamageType="Melee")游侠剑

  RangerSword_Magnetic_BaseDamage=(Damage=5,Spread=1,PlusOne=0,Crit=2,Pierce=0,Shred=0,Tag="",DamageType="Melee")

  RangerSword_Beam_BaseDamage=(Damage=7,Spread=1,PlusOne=0,Crit=3,Pierce=0,Shred=0,Tag="",DamageType="Melee")

  AssaultRifle_Conventional_Aim=0

  AssaultRifle_Conventional_CritChance=0

  AssaultRifle_Conventional_iClipSize=4

  AssaultRifle_Conventional_iSoundRange=27

  AssaultRifle_Conventional_iEnvironmentDamage=5

  向下直到

  RangerSword_Beam_Aim=20

  RangerSword_Beam_CritChance=10

  RangerSword_Beam_iClipSize=0

  RangerSword_Beam_iSoundRange=8

  RangerSword_Beam_iEnvironmentDamage=5

  参照上边新兵武器修改。

   

   

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