正在阅读:幽浮2天选者之战新人物武器修改教程详细介绍幽浮2天选者之战新人物武器修改教程详细介绍

2017-11-23 10:23 出处:其他 作者:佚名 责任编辑:lishengtao

  对于幽浮2天选者之战中新增加的几名人物很多玩家还不熟悉他们武器怎么修改的,下面小编就为大家带来幽浮2天选者之战新人物武器修改教程,还不知道怎么修改的玩家,可以参考这篇文章。

  不知道普通兵种武器修改方法的玩家可以点击这里查看修改教程:http://www.3dmga</a>me.com/gl/201709/3684267.html">点击查看

  新人物武器修改:

  打开\steam\SteamApps\common\XCOM2\XCom2-WarOfTheChosen\XComGame\Config\DefaultGameData_WeaponData.ini

  [XComGame.X2Item_XpackWeapons]

  VEKTORRIFLE_CONVENTIONAL_BASEDAMAGE=(Damage=3,Spread=0,PlusOne=50,Crit=3,Pierce=0,Shred=0,Tag="",DamageType="Projectile_Conventional");死神主武器红字攻击力

  VEKTORRIFLE_MAGNETIC_BASEDAMAGE=(Damage=4,Spread=0,PlusOne=50,Crit=4,Pierce=0,Shred=0,Tag="",DamageType="Projectile_MagXCom");升级1次

  VEKTORRIFLE_BEAM_BASEDAMAGE=(Damage=5,Spread=0,PlusOne=50,Crit=5,Pierce=0,Shred=0,Tag="",DamageType="Projectile_BeamXCom");升级2次

  BULLPUP_CONVENTIONAL_BASEDAMAGE=(Damage=3,Spread=0,PlusOne=50,Crit=1,Pierce=0,Shred=0,Tag="",DamageType="Projectile_Conventional");散兵主武器

  BULLPUP_MAGNETIC_BASEDAMAGE=(Damage=5,Spread=0,PlusOne=50,Crit=1,Pierce=0,Shred=0,Tag="",DamageType="Projectile_MagXCom")

  BULLPUP_BEAM_BASEDAMAGE=(Damage=6,Spread=0,PlusOne=50,Crit=2,Pierce=0,Shred=0,Tag="",DamageType="Projectile_BeamXCom")

  WRISTBLADE_CONVENTIONAL_BASEDAMAGE=(Damage=4,Spread=0,PlusOne=0,Crit=1,Pierce=0,Shred=0,Tag="",DamageType="Melee");散兵副武器

  WRISTBLADE_MAGNETIC_BASEDAMAGE=(Damage=6,Spread=0,PlusOne=0,Crit=2,Pierce=0,Shred=0,Tag="",DamageType="Melee")

  WRISTBLADE_BEAM_BASEDAMAGE=(Damage=8,Spread=0,PlusOne=0,Crit=3,Pierce=0,Shred=0,Tag="",DamageType="Melee")

  SHARDGAUNTLET_CONVENTIONAL_BASEDAMAGE=(Damage=4,Spread=0,PlusOne=50,Crit=2,Pierce=0,Shred=0,Tag="",DamageType="Melee");应该是圣殿的武器(我还没玩到那呢)

  SHARDGAUNTLET_MAGNETIC_BASEDAMAGE=(Damage=5,Spread=0,PlusOne=50,Crit=2,Pierce=0,Shred=0,Tag="",DamageType="Melee")

  SHARDGAUNTLET_BEAM_BASEDAMAGE=(Damage=7,Spread=0,PlusOne=50,Crit=2,Pierce=0,Shred=0,Tag="",DamageType="Melee")

  SIDEARM_CONVENTIONAL_BASEDAMAGE=(Damage=2,Spread=0,PlusOne=50,Crit=1,Pierce=0,Shred=0,Tag="",DamageType="Projectile_Conventional");圣殿副武器

  SIDEARM_MAGNETIC_BASEDAMAGE=(Damage=3,Spread=0,PlusOne=50,Crit=1,Pierce=0,Shred=0,Tag="",DamageType="Projectile_MagXCom")

  SIDEARM_BEAM_BASEDAMAGE=(Damage=4,Spread=1,PlusOne=50,Crit=2,Pierce=0,Shred=0,Tag="",DamageType="Projectile_BeamXCom")

  VEKTORRIFLE_CONVENTIONAL_AIM=0;死神主武器未升级命中

  VEKTORRIFLE_CONVENTIONAL_CRITCHANCE=0;暴击

  VEKTORRIFLE_CONVENTIONAL_ICLIPSIZE=10;弹夹子弹数量(这里我修改过了)

  VEKTORRIFLE_CONVENTIONAL_ISOUNDRANGE=27

  VEKTORRIFLE_CONVENTIONAL_IENVIRONMENTDAMAGE=5

  VEKTORRIFLE_MAGNETIC_AIM=0;死神升级1次下边格式一样

  VEKTORRIFLE_MAGNETIC_CRITCHANCE=0

  VEKTORRIFLE_MAGNETIC_ICLIPSIZE=10

  VEKTORRIFLE_MAGNETIC_ISOUNDRANGE=27

  VEKTORRIFLE_MAGNETIC_IENVIRONMENTDAMAGE=10

  VEKTORRIFLE_BEAM_AIM=0;死神升级2次

  VEKTORRIFLE_BEAM_CRITCHANCE=0

  VEKTORRIFLE_BEAM_ICLIPSIZE=10

  VEKTORRIFLE_BEAM_ISOUNDRANGE=27

  VEKTORRIFLE_BEAM_IENVIRONMENTDAMAGE=10

  BULLPUP_CONVENTIONAL_AIM=0;散兵主武器

  BULLPUP_CONVENTIONAL_CRITCHANCE=0

  BULLPUP_CONVENTIONAL_ICLIPSIZE=10

  BULLPUP_CONVENTIONAL_ISOUNDRANGE=30

  BULLPUP_CONVENTIONAL_IENVIRONMENTDAMAGE=5

  BULLPUP_MAGNETIC_AIM=0;散兵1次

  BULLPUP_MAGNETIC_CRITCHANCE=0

  BULLPUP_MAGNETIC_ICLIPSIZE=10

  BULLPUP_MAGNETIC_ISOUNDRANGE=30

  BULLPUP_MAGNETIC_IENVIRONMENTDAMAGE=10

  BULLPUP_BEAM_AIM=0;散兵2次

  BULLPUP_BEAM_CRITCHANCE=0

  BULLPUP_BEAM_ICLIPSIZE=10

  BULLPUP_BEAM_ISOUNDRANGE=30

  BULLPUP_BEAM_IENVIRONMENTDAMAGE=10

  WRISTBLADE_CONVENTIONAL_AIM=20;散兵副武器

  WRISTBLADE_CONVENTIONAL_CRITCHANCE=0

  WRISTBLADE_CONVENTIONAL_ICLIPSIZE=0

  WRISTBLADE_CONVENTIONAL_ISOUNDRANGE=8

  WRISTBLADE_CONVENTIONAL_IENVIRONMENTDAMAGE=1

  WRISTBLADE_MAGNETIC_AIM=20;散兵副武器1次

  WRISTBLADE_MAGNETIC_CRITCHANCE=0

  WRISTBLADE_MAGNETIC_ICLIPSIZE=0

  WRISTBLADE_MAGNETIC_ISOUNDRANGE=8

  WRISTBLADE_MAGNETIC_IENVIRONMENTDAMAGE=5

  WRISTBLADE_MAGNETIC_STUNCHANCE=0

  WRISTBLADE_BEAM_AIM=20;散兵副武器2次

  WRISTBLADE_BEAM_CRITCHANCE=0

  WRISTBLADE_BEAM_ICLIPSIZE=0

  WRISTBLADE_BEAM_ISOUNDRANGE=8

  WRISTBLADE_BEAM_IENVIRONMENTDAMAGE=5

  SHARDGAUNTLET_CONVENTIONAL_AIM=20;圣殿主武器命中

  SHARDGAUNTLET_CONVENTIONAL_CRITCHANCE=10

  SHARDGAUNTLET_CONVENTIONAL_ICLIPSIZE=0

  SHARDGAUNTLET_CONVENTIONAL_ISOUNDRANGE=8

  SHARDGAUNTLET_CONVENTIONAL_IENVIRONMENTDAMAGE=1

  SHARDGAUNTLET_MAGNETIC_AIM=20;圣殿1次

  SHARDGAUNTLET_MAGNETIC_CRITCHANCE=10

  SHARDGAUNTLET_MAGNETIC_ICLIPSIZE=0

  SHARDGAUNTLET_MAGNETIC_ISOUNDRANGE=8

  SHARDGAUNTLET_MAGNETIC_IENVIRONMENTDAMAGE=5

  SHARDGAUNTLET_MAGNETIC_STUNCHANCE=25

  SHARDGAUNTLET_BEAM_AIM=20;圣殿2次

  SHARDGAUNTLET_BEAM_CRITCHANCE=10

  SHARDGAUNTLET_BEAM_ICLIPSIZE=0

  SHARDGAUNTLET_BEAM_ISOUNDRANGE=8

  SHARDGAUNTLET_BEAM_IENVIRONMENTDAMAGE=5

  SIDEARM_CONVENTIONAL_AIM=0;圣殿副武器

  SIDEARM_CONVENTIONAL_CRITCHANCE=0

  SIDEARM_CONVENTIONAL_ICLIPSIZE=99

  SIDEARM_CONVENTIONAL_ISOUNDRANGE=15

  SIDEARM_CONVENTIONAL_IENVIRONMENTDAMAGE=1

  SIDEARM_MAGNETIC_AIM=0;圣殿副武器1次

  SIDEARM_MAGNETIC_CRITCHANCE=0

  SIDEARM_MAGNETIC_ICLIPSIZE=99

  SIDEARM_MAGNETIC_ISOUNDRANGE=15

  SIDEARM_MAGNETIC_IENVIRONMENTDAMAGE=5

  SIDEARM_BEAM_AIM=0;圣殿副武器2次

  SIDEARM_BEAM_CRITCHANCE=0

  SIDEARM_BEAM_ICLIPSIZE=99

  SIDEARM_BEAM_ISOUNDRANGE=15

  SIDEARM_BEAM_IENVIRONMENTDAMAGE=10

   

   

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