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正在阅读:在 Visual C# .NET 中建立平滑的进度条在 Visual C# .NET 中建立平滑的进度条

2005-06-17 10:20 出处: 作者:cocosoft 责任编辑:moningfeng

public int Maximum { get { return max; } set {    // Make sure that the maximum value is never set lower than the minimum value. if (value < min) { min = value; } max = value;    // Make sure that value is still in range. if (val > max) { val = max; }    // Invalidate the control to get a repaint. this.Invalidate(); } } public int Value { get { return val; } set { int oldValue = val;    // Make sure that the value does not stray outside the valid range. if (value < min) { val = min; } else if (value > max) { val = max; } else { val = value; }    // Invalidate only the changed area. float percent; Rectangle newValueRect = this.ClientRectangle; Rectangle oldValueRect = this.ClientRectangle;    // Use a new value to calculate the rectangle for progress. percent = (float)(val - min) / (float)(max - min); newValueRect.Width = (int)((float)newValueRect.Width * percent);    // Use an old value to calculate the rectangle for progress. percent = (float)(oldValue - min) / (float)(max - min); oldValueRect.Width = (int)((float)oldValueRect.Width * percent); Rectangle updateRect = new Rectangle();    // Find only the part of the screen that must be updated. if (newValueRect.Width > oldValueRect.Width) { updateRect.X = oldValueRect.Size.Width; updateRect.Width = newValueRect.Width - oldValueRect.Width; } else { updateRect.X = newValueRect.Size.Width; updateRect.Width = oldValueRect.Width - newValueRect.Width; } updateRect.Height = this.Height;    // Invalidate the intersection region only. this.Invalidate(updateRect); } } public Color ProgressBarColor { get { return BarColor; } set { BarColor = value;    // Invalidate the control to get a repaint. this.Invalidate(); } } private void Draw3DBorder(Graphics g) { int PenWidth = (int)Pens.White.Width; g.DrawLine(Pens.DarkGray, new Point(this.ClientRectangle.Left, this.ClientRectangle.Top), new Point(this.ClientRectangle.Width - PenWidth, this.ClientRectangle.Top)); g.DrawLine(Pens.DarkGray, new Point(this.ClientRectangle.Left, this.ClientRectangle.Top), new Point(this.ClientRectangle.Left, this.ClientRectangle.Height - PenWidth)); g.DrawLine(Pens.White, new Point(this.ClientRectangle.Left, this.ClientRectangle.Height - PenWidth), new Point(this.ClientRectangle.Width - PenWidth, this.ClientRectangle.Height - PenWidth)); g.DrawLine(Pens.White, new Point(this.ClientRectangle.Width - PenWidth, this.ClientRectangle.Top), new Point(this.ClientRectangle.Width - PenWidth, this.ClientRectangle.Height - PenWidth)); }

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